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Facial Animation Fast and Easy
Session by Verónica Orvalho - SHIFT 2008
Facial animation is a serious bottleneck in any computer generated
(CG) production. The face plays an important role in verbal and
non-verbal communication. Everyday, we see many faces and interact
with them in a variety of ways: talking, listening, looking, making
expressions. Thus, facial animation is the key element to convey
emotion to 3D characters. Reproducing the subtleties of a face
through animation requires developing a sophisticated character rig.
Speeding up the rigging process remains an unsolved problem, specially
for film and videogames, which require high quality results. The
character rigging is analogous to setting up the strings that control
a puppet. Today, skilled artists manually create the facial rig to
ensure the best quality in the animations; but, this is a slow,
labor-intensive and costly process.
This talk will describe the new trends on character animation
techniques used in videogame and films, such as motion capture and
skeletal animation. I will also explain the complexity involved in the
rigging process and the reasons why facial animation remains a
challenge. I will present a portable character rigging system that
integrates into current animation pipelines. The session will end with
an open discussion about the future direction on character animation.
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SHiFT - Social and Human Ideas For Technology
15 to 17 October 2008
Link to SHiFT
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